Game of Life
Implement the classic Conway's Game of Life. The board is represented by an $m \times n$ grid. Do this in-place, using the matrix to store two states (current and next) per cell.
Why Interviewers Ask This
Apple evaluates candidates on their ability to optimize space complexity while maintaining code clarity. This problem specifically tests your understanding of bitwise operations, in-place matrix manipulation, and edge case handling without allocating extra memory. It reveals how you balance algorithmic efficiency with practical constraints typical of Apple's resource-conscious engineering culture.
How to Answer This Question
Key Points to Cover
- Explicitly mention using bitwise operations to store dual states in a single integer
- Demonstrate a clear two-pass algorithm to prevent premature overwrites
- Analyze and confirm O(1) space complexity as a primary optimization goal
- Reference Apple's focus on low-level memory efficiency and system constraints
- Clarify the specific neighbor counting logic before writing any code
Sample Answer
Common Mistakes to Avoid
- Allocating a separate copy of the grid instead of modifying in-place, violating the core constraint
- Overwriting cell values during the first pass, causing incorrect neighbor counts for subsequent cells
- Failing to handle boundary conditions correctly when checking neighbors near edges
- Ignoring the requirement to update all cells simultaneously, leading to sequential dependency errors
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